ABOVE CEREBUS 3D CLIP CREDITS
CEREBUS modeled by Brian Buchmann (from 3ds model design template by Christophe
Brebion and Romain Lapierre) Rigged by Daniel Edwards.
HELMET modeled by Sandy Tietyen, SWORDS modelled by Nhat Quang Tran
CEREBUS ON HORSEBACK animation by Romain Lapierre
CITY ENVIRONMENT modelled by Luis Segarra, with City Building in the back modelled by
Aman Kaur. All textured with lighting by Wang la Shia
HORSE modeled by Siva Kumar, textured by Wang la Shia, rigged by Leah Kim
SHADOW MONSTER animated, drawn, lit, composited, additional Cerebus rigg enhancements,
Cerebus night eye texture, night sky by Ian Minshull.
CASTLE COURTYARD modeled by Jason Spikes. Textures, Fountain modeled by Fabio Basile
SKELETON BATTLE animated by Paul Williams
DUNGEON ENVIRONMENT modelled and textured by Fabio Basile, Fog and Lighting by
Thuvanoor Kayi Ajiesh
SKELETON modeled by Erik Frederick, rigged by Daniel Edwards
SERPENT BATTLE animated by Mike Marquez.
BROTHERS-IN-CRIME modeled by Rober Miramontes. Textured by Jiyoung Lee.
Rigged by Eric Archibald.
SERPENT modeled by Brian Buchmann and Sive Kumar, rigged by Daniel Edwards.
Textured by Brian Buchmann.
LIGHTING and FOG by Thuvanoor Kayi Ajiesh. Cloth created by Erik Frederick.
Cloth Dynamics by Oliver Simonsen.
Special Thanks to Mike Quinn for guidance, Kiel Figgins, Andrew Silke for consultations,
Kiel Lango and Richard Bazley for encouragement, and Pablo Selener for city references,
and conversion issues.
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