FTP FILE EXCHANGE

(For password and access info visit the forum.)

LINKS OF INTEREST:

 

glamourpuss

 

Cerebus Fangirl

 

Cerebus Art

 

Cerebus The Aardvark

 

Cerebus The Original Aartvark

 

The Art Of Dave Sim

 

Cerebus Wikipedia

 

Cerebus Wiki

 

Dave Sim's Blog

 

Cerebus Yahoo! Group

 

Following Cerebus

 

Cerebus: A Diablog

 

My Cerebus Year

 

Information and
interactive workgroup
for the Cerebus 3D
animated film.
FORUM
(A place for project members and approved guests to discuss the film's progress.)
GALLERY
(See still images and sample
animations from the ongoing
production.)


Sneak peek of the 3D
animated adaptation of the
very first legendary issue
of the comic that spawned
an entire industry of
alternative indy comic
books --

Cerebus The Aardvark!

>>>>>>>>

Cerebus Film Work-In-Progress from Oliver Simonsen on Vimeo.

.

 
Site design by Jeff Tundis

 

ABOVE CEREBUS 3D CLIP CREDITS

CEREBUS modeled by Brian Buchmann (from 3ds model design template by Christophe
Brebion and Romain Lapierre) Rigged by Daniel Edwards.


HELMET modeled by Sandy Tietyen, SWORDS modelled by Nhat Quang Tran

 

CEREBUS ON HORSEBACK animation by Romain Lapierre


CITY ENVIRONMENT modelled by Luis Segarra, with City Building in the back modelled by
Aman Kaur. All textured with lighting by Wang la Shia


HORSE modeled by Siva Kumar, textured by Wang la Shia, rigged by Leah Kim


SHADOW MONSTER animated, drawn, lit, composited, additional Cerebus rigg enhancements,
Cerebus night eye texture, night sky by Ian Minshull.


CASTLE COURTYARD modeled by Jason Spikes. Textures, Fountain modeled by Fabio Basile

SKELETON BATTLE animated by Paul Williams


DUNGEON ENVIRONMENT modelled and textured by Fabio Basile, Fog and Lighting by
Thuvanoor Kayi Ajiesh


SKELETON modeled by Erik Frederick, rigged by Daniel Edwards

 

SERPENT BATTLE animated by Mike Marquez.


BROTHERS-IN-CRIME modeled by Rober Miramontes. Textured by Jiyoung Lee.
Rigged by Eric Archibald.


SERPENT modeled by Brian Buchmann and Sive Kumar, rigged by Daniel Edwards.
Textured by Brian Buchmann.


LIGHTING and FOG by Thuvanoor Kayi Ajiesh. Cloth created by Erik Frederick.
Cloth Dynamics by Oliver Simonsen.

 

Special Thanks to Mike Quinn for guidance, Kiel Figgins, Andrew Silke for consultations,
Kiel Lango and Richard Bazley for encouragement, and Pablo Selener for city references,
and conversion issues.