Directed by Oliver Simonsen
Screenplay by Oliver Simonsen, with special thanks to Carma Dillon

Based on the legendary "Cerebus" Graphic Novel series by Dave Sim

Cerebus and Lord Julius voice by John Dicrosta

Trailer narration, Necross, Thrunk and Despuess voice by Michael Petranech

Wizard voice by Stephen Mendel

http://www.imdb.com/name/nm0578833/#Actor

Bran Mak Muffin, Head Farmer and Guard #1 voice by Brian Lee Moore

"Cerebus High Society building" by Chris Holden.

Cerebus Black and White horse riding rendering and "Look Developement" by Ben Brigham

http://www.brighamanimator.com/

Main animation of Cerebus b&w horse riding animation by Romain Lapierre http://arkanjh.free.fr/

with additional Cerebus Character aniamtion , layout and camerwork by Ben Brigham http://www.brighamanimator.com/

(0:27-0:47)

Lord Julius and Cerebus animation by Bradley Wells

Lord Julius jacket/tie cloth dynamics and simulation by Shaun Martin

Environment lighting progress by Shraddha Telang

Outside environment Ligting and Texturing by animelordvijay

Lord Julius model by Trevor Sieben

Lord Julius texturing by Sharon Seberry

Lord Julius Rig by James Zonta

Cerebus model by Brian Buchmann

with Romain Lapierre
and Christophe Brebion

Cerebus rig and blendshapes by Mahendra Gangaiwar
Cerebus rig update ( wrists, added tongue, added lipsync controls and added eyelid controls for more emotion) by Dane Parsons (Dane342@gmail.com)

Table and Chair modeled by Scott Sommers
Table and chair textured by Wang Ia Shia

(0:51-0:55)
Rendering, Lighting, Compositing, Editing by John Chen

Animation by Sergey Belyaev

Serpent by modeled Brian Buchmann

Serpent rigged by Daniel Edwards

Environment and Serpent Texturing and scales by John Chen

Cerebus sword modeled and Textured by Reginald Pierre

(0:54-0:57)
Sword Animation, Rendering, Camera work, Lighting, Crystal modeling/Texturing and Dynamics by John Chen

(0:57-0:58)
Animation by Ryan Smith

Tavern Bully modeled by Alex Reyes

Tavern Bully rigged by James Zonta

Tavern Bully textured by Li Moran

Tavern Bully sword by Nhat Quang Tran

(0:59-1:01)
Animation, Lighting, Compositing and Rendering by Ian Minshull

(1:01-1:06)
Animation by Nicholas Ray 

Skeleton modeled by Erik Frederick

Skeleton Rigged by Daniel Edwards

Skeleton sword by Nhat Quang Tran

Environment by Ajiesh Thuvanoor
Additional Environment details, Texturing and Lighting by Anime'lord Vj

(1:07-1:09)
Animation by Jenna Smith

Environment Modeling by John A. David

Environment Texturing and Lighting by Anime'lord Vj

(1:09-1:12)
Animation James Whitaker

Environement by Kerem Gogus

Lighting by Shraddha Telang

(1:12-1:15)
Animation by Sandra Hernandez

Environement and Lighting by John Chen

(1:16-1:28)
Animation by Steve Vernier

Environement modelled by Steven Shearing

All Texturing and Lighting by Anime'lord Vj

Building in back modelled by Anime'lord Vj

(1:29-2:01)
Animation, Camera work and Editing by James Whitaker

Elrod Modelled by Uness Max

Environment, Compositing, Rendering and Lighting by John Chen

Elrod Texturing by Sharon Seberry

Elrod Rig by James Zonta

Shackles rig by Dexter Schenk

(2:02- 2:06)

Animation by Varun Boomboi

Environement by Ludovic Leleu

Flower by Drew Costigan

Lighting by Avishkar Kapoor

(2:06-2:13)
Animation by Sandra Hernandez

Environment by Scott Inkster

Lighting by Oliver Simonsen

(2:13-2:26)
Animation by Owen Wilson

Nick Wolensky
transferred the animation from a base model/rig to a detailed unrigged model.

Necross model and Texture by Brian Buchmann

Necross base model/rig by Erik Frederick:

Environment Modeled and Textured by Ludovic Leleu

Environment Lighting progress by Shraddha Telang

(2:26-2:29)
Animation by Eric Seay

Bran Mac Muffin Modelled by Uness Max

Bran Mac Muffin Textured by Sharon Seberry

Environment Modeled and Textured by Ludovic Leleu

(2:29-2:35)
Animation by Will Huang

Sword modeled by Ronak Shah
Textured by Tezz King

Scabbard modeled by Kyle Horne 
with additional details and texture by Tezz King

Environment modelled by Steven Shearing

Environment Texturing and Lighting by Anime'lord Vj

Building in back modelled by Anime'lord Vj

(2:36-2:43)
Animation by Varun Boomboi

(2:43-2:47)
Animation by Ryan Smith

Lord Julius Jacket and Tie cloth dynamics and simulation by Preetam Stephen 

Environment lighting progress by Shraddha Telang

(2:48-2:52)
Animation by Alex Pilalis 

Matte painting by Holli Alvarado 

Helmet modeled by Sandy Tietyen

Textured by Satish derkar 

(2:52-3:00)
Cerebus main title sequence by Antony Buonomo
   

 

Many more are involved -these are just the few whose test renders are included in the above "teaser". For more on our progress visit our Production Blog http:www.whatcomix.blogspot.com