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Directed by Oliver Simonsen
Screenplay by Oliver Simonsen, with special thanks to Carma Dillon
Based on the legendary "Cerebus" Graphic Novel series by Dave Sim
Cerebus and Lord Julius voice by John Dicrosta
Trailer narration, Necross, Thrunk and Despuess voice by Michael Petranech
Wizard voice by Stephen Mendel Bran Mak Muffin, Head Farmer and Guard #1 voice by Brian Lee Moore
"Cerebus High Society building" by Chris Holden.
Cerebus Black and White horse riding rendering and "Look Developement" by Ben Brigham http://www.brighamanimator.com/ Main animation of Cerebus b&w horse riding animation by Romain Lapierre http://arkanjh.free.fr/ with additional Cerebus Character aniamtion , layout and camerwork by Ben Brigham http://www.brighamanimator.com/ (0:27-0:47)
Lord Julius and Cerebus animation by Bradley Wells
Lord Julius jacket/tie cloth dynamics and simulation by Shaun Martin
Environment lighting progress by Shraddha Telang
Outside environment Ligting and Texturing by animelordvijay
Lord Julius model by Trevor Sieben
Lord Julius texturing by Sharon Seberry
Lord Julius Rig by James Zonta
Cerebus model by Brian Buchmann
with Romain Lapierre
and Christophe Brebion
Cerebus rig and blendshapes by Mahendra Gangaiwar
Cerebus rig update ( wrists, added tongue, added lipsync controls and added eyelid controls for more emotion) by Dane Parsons (Dane342@gmail.com)
Table and Chair modeled by Scott Sommers
Table and chair textured by Wang Ia Shia
(0:51-0:55)
Rendering, Lighting, Compositing, Editing by John Chen
Animation by Sergey Belyaev
Serpent by modeled Brian Buchmann
Serpent rigged by Daniel Edwards
Environment and Serpent Texturing and scales by John Chen
Cerebus sword modeled and Textured by Reginald Pierre
(0:54-0:57)
Sword Animation, Rendering, Camera work, Lighting, Crystal modeling/Texturing and Dynamics by John Chen
(0:57-0:58)
Animation by Ryan Smith
Tavern Bully modeled by Alex Reyes
Tavern Bully rigged by James Zonta
Tavern Bully textured by Li Moran
Tavern Bully sword by Nhat Quang Tran
(0:59-1:01)
Animation, Lighting, Compositing and Rendering by Ian Minshull
(1:01-1:06)
Animation by Nicholas Ray
Skeleton modeled by Erik Frederick
Skeleton Rigged by Daniel Edwards
Skeleton sword by Nhat Quang Tran
Environment by Ajiesh Thuvanoor
Additional Environment details, Texturing and Lighting by Anime'lord Vj
(1:07-1:09)
Animation by Jenna Smith
Environment Modeling by John A. David
Environment Texturing and Lighting by Anime'lord Vj
(1:09-1:12)
Animation James Whitaker
Environement by Kerem Gogus
Lighting by Shraddha Telang
(1:12-1:15)
Animation by Sandra Hernandez
Environement and Lighting by John Chen
(1:16-1:28)
Animation by Steve Vernier
Environement modelled by Steven Shearing
All Texturing and Lighting by Anime'lord Vj
Building in back modelled by Anime'lord Vj
(1:29-2:01)
Animation, Camera work and Editing by James Whitaker
Elrod Modelled by Uness Max
Environment, Compositing, Rendering and Lighting by John Chen
Elrod Texturing by Sharon Seberry
Elrod Rig by James Zonta
Shackles rig by Dexter Schenk
(2:02- 2:06)
Animation by Varun Boomboi
Environement by Ludovic Leleu
Flower by Drew Costigan
Lighting by Avishkar Kapoor
(2:06-2:13)
Animation by Sandra Hernandez
Environment by Scott Inkster
Lighting by Oliver Simonsen
(2:13-2:26)
Animation by Owen Wilson
Nick Wolensky
transferred the animation from a base model/rig to a detailed unrigged model.
Necross model and Texture by Brian Buchmann
Necross base model/rig by Erik Frederick:
Environment Modeled and Textured by Ludovic Leleu
Environment Lighting progress by Shraddha Telang
(2:26-2:29)
Animation by Eric Seay
Bran Mac Muffin Modelled by Uness Max
Bran Mac Muffin Textured by Sharon Seberry
Environment Modeled and Textured by Ludovic Leleu
(2:29-2:35)
Animation by Will Huang
Sword modeled by Ronak Shah
Textured by Tezz King
Scabbard modeled by Kyle Horne
with additional details and texture by Tezz King
Environment modelled by Steven Shearing
Environment Texturing and Lighting by Anime'lord Vj
Building in back modelled by Anime'lord Vj
(2:36-2:43)
Animation by Varun Boomboi
(2:43-2:47)
Animation by Ryan Smith
Lord Julius Jacket and Tie cloth dynamics and simulation by Preetam Stephen
Environment lighting progress by Shraddha Telang
(2:48-2:52)
Animation by Alex Pilalis
Matte painting by Holli Alvarado
Helmet modeled by Sandy Tietyen
Textured by Satish derkar
(2:52-3:00)
Cerebus main title sequence by Antony Buonomo
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Many more are involved -these are just the few whose test renders are included in the above "teaser". For more on our progress visit our Production Blog http:www.whatcomix.blogspot.com
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