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Cerebus
modeled and textured by Romaine Lapierre and Christophe Brebion
Dragon:
modeled, textured and rigged by Lorenzo Davis
Desert:
Modeled and textured by Scott Sommers
Skeleton
modeled by Erik Frederick. Rigged by Daniel Edwards
Model
by Romaine Lapierre and Christophe Brebion. Muscles by Brian Buchmann
Modeled
by Romaine Lapierre and Christophe Brebion. Helmet, Text and Lighting
by Oliver Simonsen
Wiz:
Modeled by Brian Buchmann. Textured and Rigged by Lorenzo Davis,
supplying some additional modeling touches
Tavern:
Modeled by Scott Sommers and textured by Wang Ia Shia
Skeleton
modeled by Erik Frederick and Rigged by Daniel Edwards
Dungeon:
modeled and textured by Wicksell Metellus
Gate:
modeled by Scott Sommers and textured by Wang Ia Shia
Helmet
modeled by Sandy Tietyen. Sword modeled by Nhat Quang Tran. Both
textured by Jiyoung Lee
Horse
modeled by Siva Kumar. Hair and texture by Wang Ia Shia rigged by
Leah Kim. Additional hair dynamics and hair attachment by Suresh
Mistry
Arabianish
city cow by Brian Buchmann
City
gate modeled by Luis Segarra
Worm
modeled by Siva Kumar and Brian Buchmann
Cerebus
rigg in progress by Ian Minshull
Tavern
Keeper by Brian Buchmann
Tavern
woman by Erik Frederick
Brother in
Crime modeled by Robert Miramontes, rigged by Eric Archibald and
currently being textured by Jiyoung Lee. Special thanks to Pablo
Selener for helping out with conversion.
Tavern bully
modeled by Alex Reyes, textured by Li Moran and rigged by Felipe
Ludwig
Tavern person
modeled by Brian Buchmann
Cerebus template
by Romaine/Christophe. Model/texture by Brian Buchmann. Rigg by
Felipe Ludwig.
Head modeled
and textured by Brian Buchmann
clothing
modeled and textured by Brian Buchmann
"Spikes"
the wizard's pet modeled by Alex Reyes, textured by Chad Greene,
rigged by Daniel Edwards.
Possibly
the wizard's evil little "tinkerbell" modeled and textured
by Denis Kozlov
City Building
modeled by Aman Kaur and textured by Wang la Shia
Textured
by Wang la Shia and modeled by Luis Segarra. Special thanks to Pablo
Selener for City references.
Interior
Wizard Castle modeled by Scott Sommers, textured by Jiyoung Lee
Interior
Wizard Castle modeled by Sandy Tietyen, textured by Jiyoung Lee
modeled
by Sandy Tietyen
Crystal Ball
modeled by Sandy Tietyen. Not textured yet
Potion Bottle
by Sandy Tietyen
Potion Bottle
by Sandy Tietyen
Ale Mug by
Sandy Tietyen. Not textured yet
Shield by
Nhat Quang Tran.
modeled by
Nhat Quang Tran.
Wizard
Table modeled by Sandy Tietyen.
City:
modeled by Luis Segarra
Brother in
Crime modeled by Robert Miramontes, rigged by Eric Archibald, textured
by Jiyoung Lee and currently being given hair by Erik Frederick.
Special thanks to Pablo Selener for helping out with conversion.
3D modeling
Wicksell Metellus and Fabio Basile.
Texturing Fabio Basile.
3D Modeling
Jason Spikes and Fabio Basile. Texturing Fabio Basile.
3D Modeling
Jason Spikes and Fabio Basile. Texturing Fabio Basile.
3D Modeling
Jason Spikes and Fabio Basile. Texturing Fabio Basile.
3D Modeling
Jason Spikes and Fabio Basile. Texturing Fabio Basile.
3D Modeling
Jason Spikes and Fabio Basile. Texturing Fabio Basile.
3D Modeling
Jason Spikes and Fabio Basile. Texturing Fabio Basile.
3D Modeling
Jason Spikes and Fabio Basile. Texturing Fabio Basile.
3D Modeling
Jason Spikes and Fabio Basile. Texturing Fabio Basile.
modelled
and textured by Fabio Basile
modelled
by Sandy Tietyen
modelled
by Sandy Tietyen
modelled
by Luis Segarra
modelled
by Luis Segarra
modelled
by Scott Sommers
by
Fabio Basile
modelled
by Aman Kaur
modelled
by Aman Kaur
modelled
and textured by Brian Buchmann
Assortment
of props for background: left side by Sandy Tietyen, right side
by Oliver Simonsen.
modelled
and textured by Drew Costigan
Cerebus modelled
by Brian Buchmann (with template modelled by Romaine Lapierre and
Christophe Brebion.). Cerebus rig by Daniel Edwards. Helmet modeled
by Sandy Tietyen. Sword modeled by Nhat Quang Tran. Pose by Oliver
Simonsen.